Tiny Rogue doesnt really break any barriers in the turn-based roguelike genre, but the foundation is solid. You try to advance as far as possible in the dungeon, either moving, attacking, or using an item in a turn, before all other enemies take their turn. The games combat is pretty much centered around being able to hit enemies before they hit you, as you can stun enemies for several turns when you hit them. So, the game becomes about finding those advantages. You cant wait, unless you have that single-use item, so the game becomes about cleverly using your items and attacks to get enemies into the right places. A dagger tossed into nowhere might not hit anything, but the turn skip might put in the right place to solve the level and keep advancing. The whole system of tyring to be in good positioning with enemies is the dominant system here, but a smart one as it constantly keeps you on your toes!
The same as: Star Wars: Galaxy of Heroes, X-Mercs, Warhammer 40,000: Freeblade, Zodiac: Orcanon Odyssey.
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